Fuzzy Skin in Cura
Posted: Thu Aug 22, 2024 6:51 am
I've been experimenting a bit with the "Fuzzy Skin" setting in Cura, which might be a way to make layer lines less obvious on surfaces that are supposed to be rough. Here are a couple of A/B tests of the same models with and without fuzzy skin.
Right- facing side upright, with ironing, unpainted. Left- printed upside-down from shown orientation, fuzzy skin, painted. (Just the wooden frame; axle boxes are ironed on both examples.)
Left- fuzzy skin, right - normal skin. This is matte PLA which is also supposed to help hide layer lines.
I chose these models to test because I thought the fuzzy skin could pass for woodgrain or textile pattern. I'm not 100% satisfied because as far as I can tell there's no way to block parts of the model from becoming fuzzy, so the bolt heads and potatoes also become fuzzy. If those elements were applied by hand or printed separately it might be a useful effect for approximating a rough surface.
Right- facing side upright, with ironing, unpainted. Left- printed upside-down from shown orientation, fuzzy skin, painted. (Just the wooden frame; axle boxes are ironed on both examples.)
Left- fuzzy skin, right - normal skin. This is matte PLA which is also supposed to help hide layer lines.
I chose these models to test because I thought the fuzzy skin could pass for woodgrain or textile pattern. I'm not 100% satisfied because as far as I can tell there's no way to block parts of the model from becoming fuzzy, so the bolt heads and potatoes also become fuzzy. If those elements were applied by hand or printed separately it might be a useful effect for approximating a rough surface.