Fuzzy Skin in Cura

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drewzero1
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Fuzzy Skin in Cura

Post by drewzero1 » Thu Aug 22, 2024 6:51 am

I've been experimenting a bit with the "Fuzzy Skin" setting in Cura, which might be a way to make layer lines less obvious on surfaces that are supposed to be rough. Here are a couple of A/B tests of the same models with and without fuzzy skin.
Screenshot_20240822-004018.jpg
Screenshot_20240822-004018.jpg (126.71 KiB) Viewed 43300 times
Right- facing side upright, with ironing, unpainted. Left- printed upside-down from shown orientation, fuzzy skin, painted. (Just the wooden frame; axle boxes are ironed on both examples.)

Screenshot_20240822-003104.jpg
Screenshot_20240822-003104.jpg (146.89 KiB) Viewed 43300 times
Left- fuzzy skin, right - normal skin. This is matte PLA which is also supposed to help hide layer lines.

I chose these models to test because I thought the fuzzy skin could pass for woodgrain or textile pattern. I'm not 100% satisfied because as far as I can tell there's no way to block parts of the model from becoming fuzzy, so the bolt heads and potatoes also become fuzzy. If those elements were applied by hand or printed separately it might be a useful effect for approximating a rough surface.

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philipy
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Re: Fuzzy Skin in Cura

Post by philipy » Thu Aug 22, 2024 7:16 am

To my eyes the fuzzy sack looks much more realistic that the layer line version. Not sure about the effect on the spuds, the photo isn't really clear enough to see the difference.
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Re: Fuzzy Skin in Cura

Post by Paul_in_Ricky » Thu Aug 22, 2024 9:02 am

drewzero1 wrote: Thu Aug 22, 2024 6:51 am I'm not 100% satisfied because as far as I can tell there's no way to block parts of the model from becoming fuzzy, so the bolt heads and potatoes also become fuzzy. If those elements were applied by hand or printed separately it might be a useful effect for approximating a rough surface.
Really like the look that gives to the sack, but as Phil says the potatoes suffer.

Wood grain is a tricky issue. In reality very few weathered wooden parts get so deeply eroded that they can be printed accurately and a machine generated setting like 'fuzzy' may end up just looking wrong because it's not properly random enough as it's limited in it's feature length. Maybe something that's best left to nature and use a decent fine grained hardwood like beech for untreated wooden parts.

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Re: Fuzzy Skin in Cura

Post by drewzero1 » Fri Aug 23, 2024 9:47 pm

Here's a better comparison in sunlight.
Screenshot_20240823-154503.jpg
Screenshot_20240823-154503.jpg (282.25 KiB) Viewed 43137 times
Need to check my retraction settings... Potatoes in both sacks have a lot of eyes!

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Re: Fuzzy Skin in Cura

Post by Phil.P » Sat Aug 24, 2024 3:15 pm

I like the fuzzy ones.. - My take is we need to accentuate details like texture, to make up for the small size of the objects..

Fuzzy potato's, just have more 'dirt' left on them...

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