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Re: Resin Printed individualised people

Posted: Fri Apr 23, 2021 8:50 am
by philipy
Trevor, just re-reading this thread and I notice that the fella in the boat is wearing a top hat. Is that an MH Asset or is it clothing item you've made yourself? I've looked before for things like that and never found any>

Re: Resin Printed individualised people

Posted: Thu Apr 29, 2021 2:35 pm
by Trevor Thompson
Hi. Sorry to take so long to respond. I’ve been building a kitchen!

Yes the top hat is an asset. I haven’t found it that easy to use though. The nature of the asset is such that it is very thin. I had to make it solid in mesh mixer. I have made a top hat in sketch up which worked. It does need more work to refine it but in principle it can be used as aseperate item and glued on to a figure. So in due course I think proper driver caps, bowler hats etc should be feasible. Will share when successful.

Trevor

Re: Resin Printed individualised people

Posted: Sun Apr 24, 2022 12:10 pm
by dclavey
Excellent guide

I learned all the above the hard way, through experiment after experiment. Shame I did not read your guide first.

Excellent work

Re: Resin Printed individualised people

Posted: Mon May 30, 2022 8:43 pm
by Trevor Thompson
philipy wrote: Fri Apr 23, 2021 8:50 am Trevor, just re-reading this thread and I notice that the fella in the boat is wearing a top hat. Is that an MH Asset or is it clothing item you've made yourself? I've looked before for things like that and never found any>
I have only now spotted this. It is an MH asset.

Trevor

Re: Resin Printed individualised people

Posted: Sun Nov 12, 2023 6:21 pm
by Trevor Thompson
I have been playing with hats on figures.

Firstly a solid bowler hat created in sketchup:
Screenshot 2023-11-12 at 10.18.18.png
Screenshot 2023-11-12 at 10.18.18.png (221.95 KiB) Viewed 3184 times
Now I have created a figure for my gravity slate train in MakeHuman, exported it,imported it into Blender and posed it. Then I imported the STL file for the hat. much scaling and moving has placed the hat into the correct place on his head:
Screenshot 2023-11-12 at 10.16.52.png
Screenshot 2023-11-12 at 10.16.52.png (555.32 KiB) Viewed 3184 times
With both hat and figure selected I exported the stl file. I loaded the combined stl file into Anycubic's latest slicer. The slicer can repair stl files:

Prepared for printing:
Screenshot 2023-11-12 at 10.27.59.png
Screenshot 2023-11-12 at 10.27.59.png (341.33 KiB) Viewed 3184 times
It has just come out of the printer - picture to follow>

Trevor

PS I have been having difficulty repairing these figures in Meshmixer. I am sure it can do it - but I can't make it do it! I am getting much better results using the repair function in Anycubic slicing software - and automatically.

Re: Resin Printed individualised people

Posted: Sun Nov 12, 2023 7:49 pm
by philipy
Trevor Thompson wrote: Sun Nov 12, 2023 6:21 pm
PS I have been having difficulty repairing these figures in Meshmixer. I am sure it can do it - but I can't make it do it! I am getting much better results using the repair function in Anycubic slicing software - and automatically.
I've never managed to make Meshmixer do what I want either. As a routine I tend to run stl's through RepetierHost. It's repair function is superb and it rarely makes a mistake unless there is something seriously wrong in the model. Simply open the stl in RepHost, click the repair button, waita few seconds and re-save the stl, then just slice and print as normal with Chitubox or Cura
I'd never heard of it until Steve mentioned it in passing a couple of years ago.

Re: Resin Printed individualised people

Posted: Thu Nov 16, 2023 10:39 am
by Trevor Thompson
Thanks for passing that on - I will give it a try.

Trevor